Luigi’s Mansion 3 is basically a mixture of the Tower of Terror and the Haunted Mansion at Disney World, with a healthy dose of Ghostbusters thrown in. To put it another way, it’s basically a Tim Burton made Pixar movie set in the Mario brothers universe.
All of that is to say, it’s wild that this series even exists, but I’m glad it does, because I love it.
The most surprising thing about it is just how long it is, and how much variety there is to the environments. To go back to the Disney World analogy, Developer Next Level Games expands the concept of a hotel into an amusement park in which each new floor is a different themed land. There are 15 floors and two basement level floors to explore, find collectibles and, of course, capture ghosts. Each floor contains a multitude of puzzles and hidden objects that require you to get creative with each of the handful of tools you have at your disposal. As you earn more abilities and complete floors, you’re even rewarded for returning to explore a floor you’ve already completed.
Each floor culminates in a unique boss fight that requires smart use of Luigi’s Poltergust and flashlight abilities. While I found that a few of the boss fights could get frustratingly difficult, I was able to clear them all easily enough once I had worked out the pattern to success.
The game offers cooperative play through the main game, an online cooperative multiplayer mode called ScareScraper, and a local competitive mode called ScreamPark – that seemed like a series of Mario Party style mini games playable with up to 8 people.
In particular I enjoyed ScareScraper mode, in which you join up with friends or random players online to complete objectives as you climb from floor to floor. See my beginner’s guide to ScareScraper mode on our YouTube channel (or watch above).
Let me know what else you’d like to know about Luigi’s Mansion 3 in the comments. Or if you’ve been playing it, let me know what you think about the game!